Technology and Mental Health for Children and Adolescents: Screen Time, Digital Interventions and Teletherapy
Presented by Eduardo Bunge, PhD and Blanca Pineda, Ed.D
This self-paced training program on Technology and Mental Health for Children and Adolescents: Screen Time, Digital Interventions and Teletherapy is presented by Eduardo Bunge, PhD and Blanca Pineda, Ed.D.
With the rise of new technologies our society is being transformed and children and adolescents will be affected both positively and negatively by these technologies. Clinicians working with children and adolescents often advise parents on what to do with their children's technology use (e.g., screen time, cyberbullying, video games, etc). Developing a science-based view of the impact of the new Information and Communication Technologies on the children and adolescents development could help clinicians provide better recommendations for parents. Additionally, technologies can be specifically designed to treat and prevent mental health disorders in children and adolescents. Even more, Behavioral Intervention Technologies (BITs) may have the capacity to expand delivery models and/or increase the outcomes of therapy. BITs are defined as mobile and electronic interventions that incorporate a variety of technologies, such as mobile phones, the Internet, and virtual reality, in order to assist users in altering behaviors and cognitions related to mental and physical health wellness (Mohr, Schueller, Montague, Burns, Rashidi, 2014). Emphasis will be placed on treatments designed to be effective with the most commonly occurring pediatric and adolescent health conditions and mental disorders. New professionals trained for the future of mental health care will require to be familiarized with the evidence for and utilization of BITs such as virtual reality, artificial intelligence, Internet interventions, mobile health, wearables, etc. Finally, there is a need to deliver therapy through videoconference (Teletherapy). Conducting teletherapy sessions is both challenging and provides new opportunities. A set of considerations and recommendations on how to conduct teletherapy will be presented.
Upon completion of this course you will be able to:
Describe the attitudes towards technology present in youth, parents and mental health professionals
Describe a critical view of the impact of the new Information and Communication Technologies on the children and adolescents development
Describe that new technologies have on youth development, including recommendations for that clinicians can give parents on how to deal with technologies
Describe the core concepts of Behavioral Intervention Technologies (BITs) for Children and Adolescents for the most common mental health disorders
Describe the main Behavioral Intervention Technologies (BITs) with empirical support for children and adolescents, including apps, websites, and videogames
Describe on how to conduct telehealth with children and adolescents
This is a badge-earning course, which means it will help you earn a certificate that can be showcased on digital platforms like LinkedIn.
Review Before Proceeding
Introduction
Chapter Outline
Introduction
Examples of Behavioral Internet Interventions
Emerging Technologies in Psychology
Youth Seeking Resouces for Depression Online
Meta-Analysis - Depression
Depression: Review of Apps for Depression in C&A
Depression: Evidence-based Interventions CATCH-IT
Worldwide Online Depression Screener
BITS with Pediatric Patients
Digital Interventions for Treatment and Prevention of Anxiety Disorder
Apps for Children and Adolescent Anxiety
Using A Smartphone App
Computerized Programs - BRAVE
Video Games for Treating ADHD
Video Game for ADD Study
Digital Interventions for Treatment of ASD
Social Skills Training for Autism Spectrum Disorder
Digital Interventions for Treatment and Preventions of ODD and ADHD
Lesson Quiz
Chapter Outline
Changes in Media Use
Digital Media
Technology Use and Mental Health: Recommendations for Parents
Media and Young Minds
Media Use in School-Aged Children
Children & Adolescents
Parenting Tips - Screen Time
Family Media Use Plan
Family Media Plan
How Much Screen Time is Too Much? What Science Tells us About It
Goldilocks Hypothesis
Technological Enviroment
Social Media - Part 1
Social Media - Part 2
Depression in Adolescents
Sexting in Adolescents
Cyberbullying
Video Game Types
Violence and Video Games
Violent Video Games Do Not Contribute to Societal Violence and Crime
Internet Gaming Disorders
Essential Facts- Computuer and Gaming Industry
Cognitive and Psycological Predictors
Who Plays, How Much, and Why?
Lesson Quiz
Chapter Outline
Videoconference Assignment
Introduction
Things to Consider
Setting the Stage
Introducing the Client to Teletherapy
Techniques of Teletherapy
Tools for Teletherapy
Videoconference with Clients with ASD Intro
Nuts & Bolts
Additional Resources
Lesson Quiz
Chapter Outline
Attitudes
Therapist's Attitudes Towards Technonology
Emerging Technologies in Psychology
Mental Health Professionals Attitude
Lesson Quiz
Custom training options for groups of 5 to 500+